Starting with this release, the application version number will start to change its format. Triangulations may be viewed as special cases of planar straight-line graphs. With this process you can choose what edges make visible and what leave invisible. How do I fix this issue? Artist of many different forms and skills which include primarily multi-media and design -. I have laid out the uv's with a 2 pixel border (see image below): However when I right out an fbx (3. [Resources list model] Icons memory budget set to 100mb. 有报错的一半继续拆两半,. Blender Version Broken: (example: 2. 3-coloured: Each vertex can be labeled 1, 2 or 3 with no edge or diagonal having the both its endpoints with the same label. 😞 . This step takes O(nlogn) time. polygon fill tool causing jagged edges. Any advice would be much appreciated! Thanks, Helen It's not the bake or the unwrap and I can replicate the issue here using the pbr-metal-rough-with-alpha-blending shader when opacity is between 1 and 0 i. 's book on polygon mesh processing [5]. Failed to load 3D scene. When modeling in 3D with polygons, it is important to construct all of your models using quads and triangles. Substance 3D Painter. 4) Take the last vertex in the set and. Direct3D orientation normal maps in Unity, which expects OpenGL orientation. By now i'm basicly just paying for. 49 C# Point in polygon. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. By now i'm basicly just paying for a broken software that uses hdd space. 1. This data is used to. - Adobe Community - 13190590. It looks like you have a lot of ngons (faces with more than 4 vertex) duplicate the mesh and triangulate it in maya and use that to texture your mesh. Otherwise you can fix the ngons manually with the insert edge tool. But actually this brings me back to where I was stuck in the first place. exr. — S1. If you are interested in animation for Blender, see How to export Blender FBX animation. Have a look: The models (It’s a slice of a wheel of cheese) Hi Poly Low. For a polygon, this is as simple as finding the highest and lowest x and y coordinates of the polygon. The problem with not triangulating is that if your engine chooses to triangulate the mesh in a different way then substance painter the normals can get a bit wonky. 0 Windows 10 Home. [Scene 3D] Failed to load 3D scene. Some tips for exporting. The best solution I could come up with is to first create voronoi regions using the boundary points (a small inside buffer was needed to ensure all boundary points are considered for the voronoi) as point input (also add interior points for polygons with holes). rfarrior1. In the image below, I've marked your UV border edges with thicker lines. In comparison, Substance 3D Designer is primarily a material authoring software that generates textures from procedural patterns inside node-based graphs. Substance 3D Painter. No meshes in scene (Help) I made a high poly and low poly model. Jan 2, 2009 at 12:29. I really need to get my software working for my job. 0. 2 Correct answers. Painter doesn't start on the right GPU; Startup Issues. The positions of the vertices may be adjusted, which impacts. Failed to load 3D scene. does. 1 Correct answer. I've tried a lot of different things. txt file must specify a trainz-build version of 4. Controls which type of normal texture the baker should output. We have been extremely pleased with the performance of the 'Triangle' library, and don't really want to give it up; however, we don't like dealing. Turn on suggestions. Changes are made to all vertices on path. I have exported on a variety of the pre built custom pre sets to no change. I'm having an issue where I get the warning [VKDefault] Triangulator failed to fully triangulate polygon MapKit when zooming in and out of specific regions on my map. So instead I reinstalled and tried to install agian by chance, and it worked. Have a look: The models (It’s a slice of a wheel of cheese) Hi Poly Low poly What I’m getting inside of a. Polygon triangulation. Settings( import_cameras=True,. Yeah. When I brought it over to unreal, the normal map looked mostly fine except for some triangular faceting, after some research I found that the mesh needed to be triangulated before baking, so I triangulated, re-baked the normal. JustinT polycounter lvl 2. . This means that the entire scene being worked on in your favorite 3D modeling software will be transferred as close as possible. Substance Painter version: 8. Your Skeletal Mesh has too many bones, Unreal Engine 4's current max bone count is 65536. Sometimes while working in the program, I press ctrl s to save, basically everything works fine, but it happens that at this moment it is written from below that the saving is going on, but it does not stop. This tip will introduce a library written in C++ that wraps up a 2d polygon triangulation algorithm with time complexity of O (N*logN), the algorithm works on both self-intersected and non self-intersected polygons. It will save you a lot of head scratching and agonizing over issues that are easily fixable. 2. Disastrous_Menu_625. Make sure these bones exist in the new mesh. This type of layer/effect avoid to manually paint textures on the 3D model. Explanation. If it crossed a polygon edge, the TIN would not be a triangulation of that polygon. I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. Note that it is homebrew, no third-party tools were used, it took me about 3 weeks to implement and bugfix: Feed all points into Delaunay triangulation (to get most uniform triangles) Check along holes outlines and flip polygon pairs produced by Delaunay to match outlines. I Lemma: there are vertices u and w with uw in the interior. Loading failed,When using. We restrict the next lemma to one-hole polygons although it does extend to the general case. [Scene 3D] Failed to triangulate polygon (no ear found). txt file: car texture. 14. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). ago. fbx' is missing a texture for mandatory texture slot 'albedo'. Probably not a simple polygon? [Scene 3D] Loading failed [Scene 3D] Failed to load 3D scene. I kept lowering the amount of active points in Zbrush by a combination of exporting subtools in small batches (based off of UV sets instead of the entire character) and reducing. The plugins folder can be opened from Substance 3D Painter through the menu Plugins/Plugins folder. trainzmesh" file extension. Not solved ! Having same issue. Some triangles are missing as you can see from the picture above. Google Chrome can be the source of some crashes when running alongside Substance 3D Painter. In order to make some changes on a native export preset, you'll have first to duplicate it (RMB>Duplicate). 1. The issue is due to the mesh triangulation. Smart Materials and Masks. Getting the same problem using Substance 3D Painter, version 7. The idea is to divide the polygon into three parts: a single triangle, the sub-polygon to the left, and the sub-polygon to the right. To make it simple, the UVs depends on the triangulation. 32 GB RAM. Vertex paint Blender to Painter issue + edge small. I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. Nvidia geForce GTX 1660Ti GPU. 2. 4. Possible values: Random: each object or sub-object is colored by a randomly generated color. I can't use Substance Painter anymore. You can do this per mesh by using the triangulate command (Ctrl T) in mesh edit mode. The Paint tool is the default brush for painting colors and material properties on a 3D mesh. Hello, I'm having very odd triangulation issues when exporting normals maps from Substance Painter. Whenever I export and attempt to import a mesh into substance painter 2018 ( FBX or OBJ) Substance gives me an error: [Scene 3D] Failed to load 3D scene. Re: Weird issue with "matching by. fbx" prj_settings = project. No meshes in scene (Help) I made a high poly and low poly model. m. I get the error: [Scene 3D] Failed to load 3D scene. Description. You can access Resource Updater on the left side in the same. New levels GUI with histogram display. 没有报错的一半隐藏,. and you've long forgotten your wedding hashtag, it's time to naviga. Color Generator. Solved: hi! i hand painted the text on the scroll but there are some uneven space between the text so i want to move some of the words but i wasn't able to - 12855366Unfortunately you're right, saving directly on a NAS can corrupt the substance files. This program is supposed to save me some time. Triangulate your mesh from your DCC, so that it bakes in painter with the same triangulation, as it will also have the same triangulation when your import into a renderer/engine. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. We would like to show you a description here but the site won’t allow us. No meshes in scene (Help) : r/Substance3D. 8 you can activate blackface culling in the Viewport settings. The problem here is that Painter and Unreal are probably triangulating differently. (I modeled it this way, trying to be efficient with the low. 100% an issue with your topology. I am trying to put a simple hardsurface test model to substance. Missing polygons in substance painter. 于是采用二分法,. Whenever i use the polygon fill tool in substance painter in either 3D OR 2D views, my entire pc locks up and i have to reboot my system with a cold shutdown, I have: Updated my drivers Used DDU Turned off Sparse Virtual Texturing Re-installed Substance Painter twice, one with my data kept and one without. 2) Import textures without UDIM tile denotations. On some computer this feature may lead to instabilities. Here, enthusiasts, hobbyists, and professionals gather to discuss, troubleshoot, and explore everything related to 3D printing with the Ender 3. I would like to triangulate a non-planar polygon (i. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . 330607+0100 […] [VKDefault] Building failed to triangulate !Simply choose a point K, preferably inside the convex hull of your polygon vertices (not actually necessary! but it helps suppress roundoff errors), and generate a triangulation using K as the hub. Error: Building failed to triangulate! Wrapped around the polygon without finishing. In painter choose a resolution according to your needs, set Normal Map format to OpenGL (for Blender) Select the file you just exported. Your Skeletal Mesh has too many bones, Unreal Engine 4's current max bone count is 65536. It is very useful to project noises and patterns without creating any visible seams. Choose a point uniformly at random in the bounding box. If you want to make it "real", just Convert to Editable Mesh, which is a safe operation, go to Edge SubObject selection level, select all edges in viewport, under Surface Properties in command panel press Visible. . Hey everybody, I have errors when I'm creating a new project in Substabce Painter version 8. I wish I had more information or a better explanation for what the issue is but I’m just currently trying to bake my high poly to low poly and it seems to be giving me this weird artifacts that no matter how much I change the parameters inside the baking settings, it won’t change. from substance_painter import event from substance_painter import project root_folder = "C:/temp" def test(): # A few declarations used in this example: mesh_file = f"{root_folder}/test. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. But it wasn’t until 1978, when Garey et al found an O (n log n) algorithm that. I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help. Each mode has a dedicated purpose: Painting lets you paint over the 3D mesh and manipulate the layer stack. Result (plz ignore purple outlines):Not solved ! Having same issue. This release raise the minimum version supported of Ubuntu to 18. The low poly mesh has far fewer polygons (usually only a few thousand), so it is cheaper to store and render. It's not, when you're dealing with multiple engines (Blender, SP, UE) that aren't necessarily going to triangulate meshes in the same way. 1 from an earlier version, I can no longer open files saved on GD. Read through the polycount wiki and research best practices in this area. . The long thin polygons are showing up. 2) Import textures without UDIM tile denotations. Hello @khalleu,. In fact, the denser it is, the better. Working in the 2D view is the only situation where the reprojection will work with a different mesh, because the 2D view and the 3D view are two different spaces. This problem was caused by a trivial mistake on my part. All polygons. This is a known issue and we are working on it, but in the meantime, I'd advise you to save the project localy before moving it into the NAS. Thanks for the reply, Jeremie. e. The shading of it will be still kinda bad due to the low polycount and low amount of vertex normals. 3. Shveyk polycounter lvl 3. Use it for masks only. I am getting this message periodically and time consumingly. We will derive an O(n) algorithm. The issue is due to the mesh triangulation. . First, it breaks the polygon into pieces separated by NA values in x or y . Substance Painter 2020. The baking process in Substance Painter, for instance, has this method set up by default. Under General scrolls down to the section named Baking Options . 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . I've checked the file, but wasn't able to open it in any software, neither in . The Resources Updater plugin allow to browse resources present in the currently opened project. Any advice would be much appreciated! Thanks, HelenIt's not the bake or the unwrap and I can replicate the issue here using the pbr-metal-rough-with-alpha-blending shader when opacity is between 1 and 0 i. :- (. Hi, I just got Substance Painter to paint UDIM models, but this infuriating glitch won't let me. texture. std::vector<N> indices = mapbox::earcut<N> (polygon); Earcut can triangulate a simple, planar polygon of any winding order including holes. Hit U again to switch back to your previous tool and paint across that mask. It might seem like a 3D selection tool from other 3DCC applications, but is actually a painting fill tool that results in pixel data. js revision 54, Firefox 19)Substance Painter. I kept lowering the amount of active points in Zbrush by. I would recommend doing the triangulation before texturing. Substance Painter Save Failed : In the last 8 hours I learned Substance Painter and I made another - Once this initial configuration is done, the settings will be remembered . 3413873. 4. Tangent Space (default) In Substance Painter this parameter cannot be controlled and is set to Tangent Space. But I noticed that previous successful import was from Editable Poly with Projection modifier on top. † If qr not a diagonal, let z be the reflex vertex farthest to qr inside 4pqr. 1 Introduction. DesignIf these surfaces are planar you might set their shading to flat shading. The properties are divided in two categories: Fill properties and Material. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. I This diagonal splits the polygon into polygons with m and n m + 2 vertices. 0, Substance painter hangs up on loading scene indefinitely. The mesh on the right doesn't and display black artifacts. Make sure to triangulate your mesh before importing it into Toolbag. Artifacts and glitches on Mac OS with Custom GPUs; Blocky artifacts appear on textures in the viewport; Mesh appears pink in the viewport; Mesh flash to white when moving camera Using obj is almost never the answer. exporting as an obj, re-importing into a fresh Maya scene, and then re-exporting to Substance. As I mentioned even if I export the mesh from Painter and bring it into a new Blender file it still reads the original UVs. X,currentVector3. The issues also seem to be in the baked Normal Map as well. ) If you want to keep the UV's a perfect square, there will be some amount of distortion. I'm not a Maya expert, but my guess is that there are some specifics parameters enabled at the export preventing a good reading. cancel. I can't figure out what the issue could be - i've got the latest Studio drivers (but Substance keeps telling me they are - 12145240Offline / Send Message. Vertex paint Blender to Painter issue + edge small. also shows the jagged edges in vertex ID color select. @sprunghunt After a lot of testing I think the issue comes from importing a highpoly mesh with too many polygons into SP. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. txt file: car texture. Add or Remove Texture Sets. The bakers work internally with triangulated meshes; if the 3D models (low and high poly) are not triangulated, the bakers will triangulate the meshes themselves. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. (Still same issue) Tried downgrading my version through Adobe Creative Cloud. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. It occaisonally makes it into the auto. For me the data. 1 Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277 . Am im missing something before export? Substance painter tells me this message: [Scene 3D] Failed to triangulate polygon (no ear found). Not for the paiting tool. However when i try to load in or bake on top the high poly it gives me these errors. Once this initial configuration is done. Probably not a. I wish I had more information or a better explanation for what the issue is but I’m just currently trying to bake my high poly to low poly and it seems to be giving me this weird artifacts that no matter how much I change the parameters inside the baking settings, it won’t change. Depending on your algorithm you may be able to do this test as part of the triangle subdivision and skip the pass at the end. The solution to this is to triangulate your low poly model before baking, as a normal map is "keyed" to the triangulated geometry, even if that geometry had to be triangulated behind the scenes by the. Substance 3D Painter uses a 3D reprojection to reapply the layers on a new mesh. 0 Windows 10 Home. I want to use this model for texturing in Substance Painter and I don't need triangulated version for this. The viewport of Substance 3D Painter should be able to rendering meshes up to 10 millions triangles. Go back to Maya or whatever software you imported it from and ungroup it, freeze transformation reassign-unfold the UV and delete its history. Meshes imported to max will have explicit normals - this is the same as locked normals in Maya. I've done both openGL/directx, and I've done both check and uncheck 'USE UV Tile'. License. And voila!What I did is this: 1) Import the UDIM model with the standard "paint across tiles" option. Blender will not export FBX or Obj. JustinT polycounter lvl 2. Hopefully, to bake separately certain parts of your object. I'm creating the polygons from json data that can either contain a MKPolygon or a MKMultiPolygon. When I import my model in Substance Painter, as an FBX export from Blender, I learned that before starting to do anything you should bake the mesh in Substance. 3) Create Fill layers with each imported texture. Export the textures from Substance painter. I'm running the latest SP version on Windows 10 and it was working perfectly when I exited the application, signed out of adobe and signed in again, started the app again and suddenly nothing. Note: If the materials changed or have been renamed when loading a new 3D model, the previous Texture Sets in the project can become disabled. 2, it failed. 2) Sort vertices by decreasing angle relative to the interior of the polygon. This Plugin connect the Blender and Substance Painter,let the Blender and Substance Painter workflow is quickly and efficiency! Plugin include two part: A Part :"Bl2SP" install to the BLender 2. Skeletal Mesh does not have any UVSets. ) Even if it's all quads, substance is triangulating it in the background. isOnTriangle (Point s)Solved: hi! i hand painted the text on the scroll but there are some uneven space between the text so i want to move some of the words but i wasn't able to - 12855366Polygon + triangulation is a planar graph. But it won't work. show:I just sent you both fbx and obj files. r/Substance3D. " [Project management] Save failed - this is unusual, check previous messages for more information". Jul 2017. After updating to version 8. New comments cannot be posted. That means selecting and unselecting works by using it to paint white or black. I'd advise you to relocate all your UV shells on. Keep me updated. Substance Painter UV Problem. Each of these pieces should be a simple, non-self-intersecting polygon, separate from the. It’s a shame Substance Painter doesn’t have a way to hide polygons. What I did is this: 1) Import the UDIM model with the standard "paint across tiles" option. you can also use the Delauney Triangulation using QuickHull algorithm by projecting the 2D vertices onto a 3D paraboloid. However, ifPis convex,then anychord is also a diagonal. It's a way to try and ensure that normals are preserved. Select vertex pairs of the polygons and press J to join/connect them. txt VE182: Material 'Material' in mesh 'bttf 3 delorean. 1). texture. Dot graph generation "triangulation failed" Ask Question Asked 5 years, 9 months ago. Other ranges are only supported via the UDIM system. Having same problem o mac and pc with different, unrelated files and hierarchies. 1 Correct answer. 38. 1. and then reimport it seems fine too. - the angle of each vertex in the polygon cannot be too low (you cannot have near 0 or 180-degree vertex corners) - each edge of the polygon cannot be shorter than a certain threshold (you cannot have thin polygons) The same limitations would probably apply to chain shapes as well. Nonetheless, during the baking, rays are being shot from the envelope by using the interpolation of the surface normals. Meshes imported to max will have explicit normals - this is the same as locked normals in Maya. Low poly has UV's and loads in painter just fine. cancel. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. To do so: - switch to quick masking mode with T. This means that some UV islands run across multiple UV Tiles. 41 3. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. I haven’t personally tried this yet but it looks promising. I'm sorry it took me so long to get back to you due to work. 6 (Oct 26, 2015) Improved robustness and reliability of the triangulation algorithm. Even after a perfect bake, seams can still be visible. Substance Painter is a robust tool that lets you create high-quality textures by painting them directly on a model in 3D space. Polygon Fill - fills entire polygons. These presets can be used to quickly share across Texture Sets or Projects a similar texturing process while keeping the results different, adapted to the mesh topology . The last line indicates that the point (0,0) lies in a hole in the geometry and triangles in those components will be removed by triangle. Each resource can be replaced by an other one present in the shelf. A monotone polygon is a polygon whose boundary consists of two y-monotone chains. Triangulation is the foundation of confirming descent from a common ancestor, and thereby assigning a specific segment to that ancestor. I would like to triangulate a non-planar polygon (i. Application failed to start because of Qt; Crash or freeze during startup; Software conflicts; Rendering Issues. Polygon Triangulation with Holes However, we ran into a small snag when wanting to package our game for Debian - the use of the 'Triangle' library will make our game be considered as 'non-free'. texture. 2gb) in size, SP gives this error: FBX : Could not create an importer. It's common to see this issue in low-poly models, that's because, apparently, Substance triangulates the faces of your models, so when you try to bring the textures back to Blender they look distored because the model is not. I'm having an issue where I get the warning [VKDefault] Triangulator failed to fully triangulate polygon MapKit when zooming in and out of specific regions on my map. Maya automaticaly triangulate my model while export. I'm sorry it took me so long to get back to you due to work. Substance 3D Painter needs to be restarted for the plugin to take effect. . Therefore even when baking with Compute tangent space per fragment: Enabled the resulting normal map will have issues in Unreal. the vertices do not lie in the same 3D plane). 5 upvotes · 2 comments. However, all game engines and programs like Substance triangulate it as that's the only way to display the mesh. Triangulate (convert to three sided polygons) before export. . the triangulation dual G that may be disconnected from G by the removal of a single arc, has exactly one node. This problem has recursive substructure. Generating additional points "within the polygon" and applying 3D Delaunay triangulation. Re: Uv seams on model despite setting shell spacing proper. To access the Texture Set Reassignment window go into the Texture Set list window and choose Settings > Reassign Texture Sets. Try to import in a different folder or with a different name. There is no easy way to go from SU to SP. 3) Create Fill layers with each imported texture. Resource showed in red are considerate as "outdated", it means a different version of the same resource is present in the shelf. Make sure these bones exist in the new mesh. This is the log: [Resources List Model] Icons memory budget set to 100MB. The Polygon Fill tool () allows you to draw masks quickly by turning selected polygons into a pixel mask. (save out quad version first, in case you need to edit topo later. Hit the W-key to bring up the Model Statistics panel. By now i'm basicly just paying for a broken software that uses hdd space. 4. These presets are located in the shelf under the folder " export-presets ", which is located here: Windows : C:Users*username*DocumentsSubstance 3D Paintershelfexport-presets. " [Project management] Save failed - this is unusual, check previous messages for more information". I've tried reinstalling, i've removed all the "old" substance softwares, cleaned up whatever might be left. Probably not a simple polygon? Invalid images for texture file: 'car texture. I don't understand why this happening I made 2 or 3 models and this happening in all my models. Hi guys, i'm having real issues trying to export my model as, well, any format really, to texture inside Substance Painter (SP). Re: My Substance Painter UI "seizes" up when I use any type of edge wear. The settings of the projection can be edited via the Properties window. You may take a look at CGAL it has python-bindings. This is a linear time operation. If you want to paint through a cylinder shape though for example, you can drag and drop a material while holding Alt, this will create a decal on your mesh and you can scale it so that the paiting goes through the whole thing. exr from the link in my previous message. I did export as an . Hey guys, I have an issue that I don't know if you guys have run into it, but it has to do with the brush set in tangent mode. Blocky artifacts appear on textures in the viewport. New mesh is missing bones that are required by the LOD (s). I've tried a lot of different things. obj. Select File, then Export all Channels; Set your Config to "Unreal Engine 4 (Packed). Nov 2018. Godot scene importer. Given the importance of triangulation, a lot of effort has been put into finding a fast polygon triangulating routine. Hopefully, to bake separately certain parts of your object. The computation of the. Solution: always try to use the Mikk tangent space basis to calculate your normal maps. Reinstalled Substance 3D Painter though Adobe Creative Cloud. )Hi , Thanks for the offer! I have sent you an email. the classic "cube trick" (combine the mesh with a cube, delete the cube faces) resetting fbx export settings and ensuring that normal data is being exported properly. It can also affect the way textures are applies on trapezoids and other quads as shown here. fbx from Blender butthe option for "triangulate" is turned off. GG4RR3TT . Remove an ear from the polygon. fbx project Substance Painter returns this error: [Project management] Failed to open project - 13846701Substance 3D Painter 9. The maps are 2k with 4x AA. 1 Answer. so i can’t reproduce why it changed the normals. How to select and fill by UV or selected triangles. Here's the whole scene set up in UE4 (after modeling in Blender, sculpting in Zbrush, and texturing/baking in Substance Painter), the lighting is reading completely crazy on this because the normal maps seem to be inverted in weird. Updated Answer. By default Substance 3D Painter display in the viewport the in-progress state of the baking of a texture. [Plugin - resources-updater] No project open, resources updater discarded. Therefore, if your object has been strongly changed (like the one in the picture from @Jhonatan19199094iq3u ), either the reprojection won’t be as expected or it won’t work at all. One approach would be to use a Delaunay Triangulation algorithm to generate the triangle mesh. Getting the same problem using Substance 3D Painter, version 7.